Crystal Bond
Using your VR headset, immerge yourself in a world of magic for this soothing experience.
Play without controllers, using your hands to help a little spider get to the moon : move objects, weave webs and form bridges to overcome the obstacles.
Awards
FLIP 2023 - Public Award
Laval Virtual 2023 - Nominated
ETPA 2022 - Video Game Grand Prize
VR JAM 2022 - #Entertainment
As a Level & Game Designer
Our challenge was to teach the basics of VR using hand recognition.
"Show don't tell: I created levels that teach only by observation how to move and catch objects in order to solve environmental puzzles.
I used a EVC framework to check the player's knowledge and then challenge him/her.​
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Layout creation
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Blockout and balancing.
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Prototyping of modular levels using the tools provided by the programmers.
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Discussions and Iterations with project members to best meet the constraints.
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Environmental storytelling.
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Integration of the levels in the engine.
Documentation
Write Level Design documents such as
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Level Design intentions.
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Level objectives and pacing.
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Game Flow chart.
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Levels overall structure.​
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Rational Level Design.
Level Designer Tools
In order to save time I asked our Gameplay Programmer to make some tools that would allow me to be more efficient when creating my levels :
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Hand / object detection tool to create puzzles
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Tool for snapping items to a position when the player moves a gameplay-related object near the desired area.
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Respawn zone for interactive elements if the player throws them too far.
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Visual feedback of checkpoints order.
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