PROJECTS
© Paul-Eli Rawnsley. All rights reserved.
GAME JAMS
MAIN SKILLS
LEVEL DESIGN
For me, level design is above all a relationship with the player.
There is nothing that gives me more satisfaction than managing to guide her/him fluidly from the beginning to the end of a game.
Setting the scene in order to explain to him what he has to do only by the environment, establishing an exciting rhythm that makes him want to continue, letting him express himself and finally, that he has the feeling of having progressed.
GAME DESIGN
In my student projects, game design always went hand in hand with level design.
Creating game concepts, Game Design Documents, 3C's or MDA 6-11 diagrams, but also creating new mechanics and prototyping are skills that help me in my projects.
PHOTOGRAPHY
Being able to convey emotions and informations to the viewer through photography has always been a passion that I also find in designing levels.
SOFT SKILLS
COMMUNICATION
Communication is the pillar of the projects I work on.
Being able to effectively communicate with team members is probably one of the most important skills I learned during my studies.
ORGANISATION
We use the agile method to iterate and adapt quickly.
The organisation of meetings, the usage of advanced planning tools are part of my daily work.