Crystal Bond
Level & Game Designer
Winner of the
ETPA 2022 Video Game Grand Prize
MY WORK
As a Level designer
Our challenge is to teach the basics of VR using hand recognition.
"Show don't tell: I have created levels that teach only by observation how to move and catch objects in order to solve environmental puzzles.
I use a EVC framework to check the player's knowledge and then challenge him/her.​
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Layout creation
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Blockout and balancing.
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Prototyping of modular levels using the tools provided by the programmers.
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Discussions and Iterations with project members to best meet the constraints.
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Environmental storytelling.
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Integration of the levels in the engine.
Documentation
Write Level Design documents such as
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Level Design intentions.
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Level objectives and pacing.
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Game Flow chart.
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Levels overall structure.​
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Rational Level Design.
Level Designer Tools
In order to save time I asked our Gameplay Programmer to make some tools that would allow me to be more efficient when creating my levels :
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Hand / object detection tool to create puzzles
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Tool for snapping items to a position when the player moves a gameplay-related object near the desired area.
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Respawn zone for interactive elements if the player throws them too far.
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Visual feedback of checkpoints order.
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